![]() Raw Vertex Data – The model will be output as a list of vertex data, which follows this format: x, y, z, x normal, y normal, z normal, uv x, uv y. ![]() GameMaker Model – The model will be output in GameMaker’s built-in model format and can be loaded to your game using d3d_model_load().The script will return the new model’s id. GML Script – The model will be output as a self-contained GML script, which can be added to your game as a script that you call to load your model.Basically, how you want your output data formatted. There are a number of formats and model types to choose from now – here is a brief explanation of what each of the settings does: Next you’ll see the standard Blender save dialog, but it’ll have some new options specific to the GameMaker export addon in the panel on the left. ![]() When you’ve got your 3D model ready to export, select it, then click File > Export > GameMaker 3D (.gml). Now you’re ready to start exporting models to GameMaker: Studio! Export Click Save User Settings and close the window. ![]() Once the script is installed, find it in your list of addons (type “gamemaker” in the search box, or click the Import-Export button tab to the left), and tick the small box on the right to enable it. Here is the most up-to-date version of the addon (last updated July 16, 2017): Blender addon script 1.6.1 Installationĭownload the script, then open up Blender and go to File > User Preferences, click the Addons tab at the top, then click Install from File. You can download this addon below, find instructions for how to use it, and this is where I will post all future updates to this project. You can find it here.Īfter becoming fed up with the traditional process of importing 3D models into GameMaker: Studio, I decided to write an addon for Blender which would allow direct export of 3D data to GameMaker – eliminating the need for weird middleware or slow/clunky import scripts. Note: There is a new, better version of this script now, and it works with newer versions of Blender and GameMaker. ![]()
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